Noodle boss is finish. It took a lot time to finish. Most of the time I spent on the graphics because I draw each tentacles separate and 1 tentacle has 3 frames. :’)
2017 January
Small Update. I worked on the MeatBall. I changed size, made his blast can destroy player/another enemies and removed collision from his body.
Small update, I created new type of enemy. I designed him base on “MeatBall“.
My 3rd participated in Global Game Jam. It quite complicated. It start when I form a team. It has 4 people. 2 programer(include myself), 1 artist, 1 game designer. Everyone start giving ideas. I wanted to make and action game. “Microwave man run around and kill people or monster.” It seem they didn’t like it and we end up with “Tower defend” + “Newton’s cradle”.
“WAVE Jumping” is solo-project that I created in Global Game Gam 2017. I made it when I take a break from “team project”. I start making jumping box that can call neighbor boxes to jump with it. I keep playing with theses boxes for a while.
Today, I start implement movement and basic for donut. It has simple movement mechanic.
New year, New games. I start the new year by looking into pile of unfinished projects. I hope I could find something interesting. So, I found it.