miniStrike

a bite-size level shmup game.
minStrike

Tool: pico8
Genre: horizontal shmup
Platform: windows, osx, linux, raspberry pi
Develop time: Feb 2020 – Present
Size: 16 catridges
Release date: (Maybe)August 2020

“miniStrike” is unfinished project from GBJam. It’s shmup game with a limit of colour palette, screen resolution and bite-size levels. It has 15 levels with 5 different areas.

Development logs
Current progress

Title

Logo screen. ( Done )
Title menu. ( Done )
Intro story. ( Done )
Select menu sfx.
BGM. ( Optional ) ( Done )
Intro story sfx.

Gameplay

First area. 3/3 levels. ( Done )
Second area. 3/3 levels. (Done)
Third area. 3/3 levels. ( Done )
Fourth area. 1/3 levels.
Fifth area. 0/1 levels.
BGM. 2/2 ( Done )
Player explode sfx. ( Done )
Player bullet hitting enemy sfx. ( Done )
Small size enemy explode sfx. ( Done )
Medium size enemy explode sfx. ( Done )
Large size enemy explode sfx.
Boss warning sfx.
Level cleared sfx.

Result

Score result ui. ( Done )
BGM. ( Optional ) ( Done )
Received extra life sfx.

Ending

Ending story.
Ending sfx.
BGM. ( Optional )

Good to have.

Support choosing game difficulty. ( Done ) ( Not enough tokens to implement )