Dev Log
Noodle boss is finish. It took a lot time to finish. Most of the time I spent on the graphics because I draw each tentacles separate and 1 tentacle has 3 frames. :’)
Noodle boss is finish. It took a lot time to finish. Most of the time I spent on the graphics because I draw each tentacles separate and 1 tentacle has 3 frames. :’)
Small Update. I worked on the MeatBall. I changed size, made his blast can destroy player/another enemies and removed collision from his body.
Goal for this week milestone is implement and design first level boss.
My 3rd participated in Global Game Jam. It quite complicated. It start when I form a team. It has 4 people. 2 programer(include myself), 1 artist, 1 game designer. Everyone start giving ideas. I wanted to make and action game. “Microwave man run around and kill people or monster.” It seem they didn’t like it and we end up with “Tower defend” + “Newton’s cradle”.
Small update, I created new type of enemy. I designed him base on “MeatBall“.
Games is everything. I always enjoy making games. After start this project last month. I like to see progressing on this project. So, I kept working on this project everyday after my day job or in the weekend.
Today, I start implement movement and basic for donut. It has simple movement mechanic.
Another small update. I re-design noodle boss. It backed to original concept. Put him in the box and give him a chopstick instead of being plain noodles. Now he has another move to attack the player. 🙂
Small update. I created new enemy for level 3. “Sausage“, It will jump into screen and continue fire 3 bullets at a time. Also, I redesign some enemies to make it suitable with another. :3
“WAVE Jumping” is solo-project that I created in Global Game Gam 2017. I made it when I take a break from “team project”. I start making jumping box that can call neighbor boxes to jump with it. I keep playing with theses boxes for a while.