Another small update. After a struggle in making 3rd level boss. I have finished design/implement it. This boss contains a part of a new enemy in this 3rd area. I increased the bullet-hell element in this boss. It will fire more bullets than previous bosses and I don’t want a player to stay in the same position and avoiding bullets. So, This boss will chase the player around the screen when It changes between firing patterns.
Also, I improve a warning sign that shows on a boss level to make it feel like something dangerous coming.