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I spend few time during work. – draw people that have different detail. – make this game. : )
Today I uploaded a new game into App store.
This game,I’m very very proud to present. It’s a first game that I develop. This game used a lot of time I used quartz to draw a graphics, framerate drop when draw many many objects. then i switch to OpenGL instead. this game have simple concept: destroy enemy before they cross the line.
Dev Diary: I made this game from this idea. What player do if game has a useless tutorial. I used clippy as a mascot for Player Assistance. It will help player pass through each level. He will teach player what player need to do but he will tell player after player did it. I still used PaperJS because I need to play around with this framework. (work related) Source code very mess because I hardcode everything. So, It will do something weird in the way I want. 🙂
“One button game with local multiplayer”
“Run in circle, Avoid something, Go Inside”
Goal for this week milestone is implement and design first level boss.
“I need to make a puzzle game.” It came into my mind.
This project that I developed long time ago. FUNKIT
MiniLD#49 is My First participate GameJam in this year. The rule is finish game in 4 days. The theme is non- human. I thought I could make it in time If I had a good plan. So, I chose Cocos2d-Html because game should play on web-site and I familiar with cocos2d syntax. I started with simple idea “One-Button Game, Small Stage”.
New game!!!!!! It’s just released on Appstore.
Inspiration came from the day that I need to made a game
from the day that I hard to sleep. I got idea on this game. “Something boring and repeatedly”
“Shadows of the damned”