02 May: :)

Hi. I had a burnout last year but I feel better now. I can continue making games. ūüôā


19 Feb: miniStrike DevLog#9

¬† ¬† ¬† ¬† ¬†Another small update. I re-design noodle boss. It backed to original concept. Put him in the box and give him a chopstick instead of being plain noodles. Now he has another move to attack the player. ūüôā

sausage appear

07 Feb: miniStrike DevLog#8

¬† ¬† ¬† ¬† ¬† Small update. I created¬†new enemy for level 3. “Sausage“, It will jump into screen and continue fire 3 bullets at a time. Also, I redesign some enemies to make it suitable with another. :3

New graphics

04 Feb: miniStrike DevLog#7

           Games is everything. I always enjoy making games. After start this project last month.  I like to see progressing on this project. So, I kept working on this project everyday after my day job or in the weekend. 


29 Jan: miniStrike DevLog#6

¬† ¬† ¬† ¬† ¬† ¬† Noodle boss is finish. It took a lot time to finish. Most of the time I spent on the graphics because I draw each tentacles separate and 1 tentacle has 3 frames. :’)

level 2

26 Jan: miniStrike DevLog#5

         Small Update. I worked on the MeatBall. I changed size, made his blast can destroy player/another enemies and removed collision from his body.