Noodle boss is finish. It took a lot time to finish. Most of the time I spent on the graphics because I draw each tentacles separate and 1 tentacle has 3 frames. :’)
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Small Update. I worked on the MeatBall. I changed size, made his blast can destroy player/another enemies and removed collision from his body.
Small update, I created new type of enemy. I designed him base on “MeatBall“.
My 3rd participated in Global Game Jam. It quite complicated. It start when I form a team. It has 4 people. 2 programer(include myself), 1 artist, 1 game designer. Everyone start giving ideas. I wanted to make and action game. “Microwave man run around and kill people or monster.” It seem they didn’t like it and we end up with “Tower defend” + “Newton’s cradle”.
“WAVE Jumping” is solo-project that I created in Global Game Gam 2017. I made it when I take a break from “team project”. I start making jumping box that can call neighbor boxes to jump with it. I keep playing with theses boxes for a while.
Today, I start implement movement and basic for donut. It has simple movement mechanic.
New year, New games. I start the new year by looking into pile of unfinished projects. I hope I could find something interesting. So, I found it.
It start from I bought a book about walking in Australia. I plan to go many times but I always have reasons for not to go. Until last Saturday (14 Feb 2014). I feel like I am not productivity for past few weeks. I should do something to put me out from this state. So, I pack my bag and go hiking. My destination is “Cronulla Station“. (and take a bus to Kurnell) I walk from “Botany Bay Nation Park” -> “Cape Solander Track” ->”Bate Bay” -> Walk along the beach to “Cronulla Station“. I thought distance should be around 9 KM. In the first 30 minutes. I still saw some people walk passed me. It made me feel safe. If something bad happen. I can ask someone for help. I continue walking to “Cape Solander Track“. After I get into “Cape Solander Track“. The path worse than before. It has…
Dev Diary: I made this game from this idea. What player do if game has a useless tutorial. I used clippy as a mascot for Player Assistance. It will help player pass through each level. He will teach player what player need to do but he will tell player after player did it. I still used PaperJS because I need to play around with this framework. (work related) Source code very mess because I hardcode everything. So, It will do something weird in the way I want. 🙂